Some of the concepts and look dev I did for Liminal Experiences. There are a number of Unreal Marketplace assets in some of these pics.
UE5 plus paintover.
Exploring how different styles of face decals could work to create variety while still using the same head topology.
Character creation head tests.
Experiments with painterly cel shaders for environment assets in UE5.
Medieval fantasy villager concepts
Fantasy villagers and their 'Dune'-style variants.
Enemies for a Zelda-esque game.