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Triskele - Realtime Painterly Tests

An experiment in Unity to create a painterly style in real-time without hand-painting or baking lighting into the textures. I'm using a toon shader with custom ramp textures that attempts to simulate the limited value structure and edge qualities of a traditional painting. The assets are a mix of ones that I made and photogrammetry models I found online.

Dwelling concepts.

Dwelling concepts.

Early architecture test.

Early architecture test.

Normal map - baked low poly geometry to a plane and then smudged it in Photoshop to match the painterly aesthetic.

Normal map - baked low poly geometry to a plane and then smudged it in Photoshop to match the painterly aesthetic.

Early interior test.

Early interior test.

Video of the scene in motion. Music by Gustavo Santaolalla.