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Triskele - Realtime Painterly Test.

An experiment in Unity to create a painterly style in real-time without hand-painting or baking lighting into the textures. I'm using a toon shader with custom ramp textures that attempts to simulate the limited value structure and edge qualities of a traditional painting. The assets are a mix of ones that I made and photogrammetry models I found online. (Scroll down for video).

Normal map - baked low poly geometry to a plane and then smudged it in Photoshop to match the painterly aesthetic.

Normal map - baked low poly geometry to a plane and then smudged it in Photoshop to match the painterly aesthetic.

Dwelling concepts.

Dwelling concepts.

Earlier house design.

Earlier house design.

Initial look dev piece.

Initial look dev piece.

Initial look dev piece.

Initial look dev piece.